We had uninterrupted gameplay on a variety of titles for more than an hour on each version, and in all that time we only saw one minor, tiny instance of very slight stutter on one pre-rendered FMV in one title. For clarity, these are the versions I tested:īOTH versions completely and utterly fixed the problem. I thought best to do 50/50 on the "dirty" builds from so I ran 1st and 6th (last). Nevertheless, here are my diagnostic results FWIW: So in any event, I deeply apologize if this is the wrong place to even be discussing this, it's not my intent to offend, insult or annoy anyone. It's especially difficult to follow given that Jay Jay seems to have split the discussion topic apart into a half a dozen separate threads for some reason (!?), and that at some point this was a bitbucket repo and not a git repo. Part of the problem is (having no access to ps2-home when it was down yesterday) I was never clear until tonight which of you devs was whom, and who had forked off whose repo, when, or for what reasons (I'm still a little unclear on the last point). Okay - Not going to lie, I kind of feel like I've just emerged from a hurricane of confusing nonsense, but I think I'm 100% up to speed now.
#Open ps2 loader smb tutorial Ps4
I will test a couple of the 'dirty' builds posted in that forum later today when my girlfriend is done playing PS4 so I can get the TV, and report back. And of course, once they did that's when it failed again.
#Open ps2 loader smb tutorial ps2
This would also explain why it worked flawlessly, longest yet, for an uninterrupted 10 minutes one time only - right after a hard router reboot, I had the PS2 and NAS configured static, and started the game immediately before other devices had a chance to re-identify and start screaming at each other.
I can tell you I'm currently using OPL v0.9.3 and I don't know off-hand what APR value was compiled in that version, but yes, at any given moment I'm running between 8 and 30 connected devices in my network at once, so.
Discussion there is very enlightening, I'm still reading through.Īlready I can say I think you're right, ARP table overflow smells like it's the problem here. I REALLY wish that forum's server hadn't been dead 18 hours ago when I was first struggling with this. Okay I just read the first 70 posts in that thread.